Preferences Community Newsletters Log Out. Written by Ryan Stewart , Contributor. Ryan Stewart Contributor Ryan Stewart holds an economics degree from the University of Pennsylvania and is now a Rich Internet Application developer and industry analyst.
Full Bio. My Profile Log Out. Join Discussion for: Popfly Game Creator. Add Your Comment. Please review our terms of service to complete your newsletter subscription. See All. We certainly don't have any plans right now for a client version of the designer and as aquaseal points out, the assets pretty much have to come over the web particularly the games and actors shared by users.
Web releases also really help us simplify things and update at a rapid pace compared to client software development we only have to update our servers and everybody gets the latest version - no installs, nobody stuck on older versions to support.
However, your browser should cache most things after their initial use and the site should respond fairly quickly even on a slow internet connection after the initial load of your assets it will of course take a while anytime you access anything new. If you don't already have your cache size set fairly large, doing so should make things a lot faster for you.
We'll keep your request in mind though. Wednesday, June 18, AM. Rebuilding Pirates! I got it running on my Silverlight game engine I was writing for use with Perenthia, which changed some of the way it worked initially.
Anyway, I plan on doing a release once I get a few levels complete. In the mean time here is a screen shot of me testing sailing around. Since I started over in Silverlight 2 and decided to use my game engine I am having to re-write a good portion of the functionality. I had to re-do movement since some of the structure of events has changed so this screen shot is the ship sailing around.
The Popfly guys are at it again. They just launched a very cool game creator tool that lets normal people create great Silverlight based games. The RIA development experience is very slick and I can't wait to see the games people create! This is Part 3 in a series covering how the Xbox Gamercard application was made using Silverlight 2. In this part I will cover how the interface is updated once the data is retrieved.
In the first part of the series I showed a few highlights of how the UI was created. In the second part, I showed the call to the web service and how the results were parsed using LINQ to create a. NET object. This is Part 2 in a series covering how the Xbox Gamercard application was made using Silverlight 2. In this part I will cover how the data is retrieved. When the application loads it looks within the InitParams parameters for a gamertag Key.
From user feedback, the software giant learned that users wanted to build their own games using the tool. The beauty is that Poplfy allows you to share completed mashups, and therefore games, on anywhere from "your blog to your Facebook page to your Windows Vista Sidebar. Users can either start with a template over 15 right now that others have created, or create games from scratch.
There are tons of images, animations, backgrounds, and sounds that are also available.
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