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These entries store most of the text used during game play in Fable. There are two types of text entries: pure text and text groups. These entries store a literal text strings. There are other properties and modifiers to these entries other than the main content text. These additional properties are undocumented, but feel free to experiment and maybe provide some feed back with which future documentation could be created. These entries store a list of pure text entry ID's.

Fable uses these groups for doing multi-screen dialogs and random NPC speach. These have not been greatly tested, so use this documentation only for a loose guide.

When a script points to a text group as its content for a dialog it displays the pure text entries listed in it one after the other as the player presses 'Continue' in game until they finish the list. When these are used for random NPC speach one of the pure text entries listed is randomly selected from the group.

To edit a pure text entry that is in a text group you can simply double click on the ID and it will open an entry window for that entry. If you edit a pure text entry and want to see the updated text in the text group entry window press the 'Refresh' button. To add a new pure text entry to a group enter the ID in the text box next to the 'Add' button and press the 'Add' button.

To remove entries from the group select the entries you wish to remove and press the 'Remove' button. To move pure text entries in a group up or down select the entry you wish to move up or down and press either the 'Move Up' or the 'Move Down' buttons as needed. These entries can be found in the graphics.

This is where Fable stores all of its in-game models. Currently you can only preview them and export them to X-File format. When exporting, Fable Explorer will also dump and link the model to its textures if you have the textures.

This also applies to the previews, you will get gray-scale, none textured models if you do not have textures. Importing is still in development. Fable Explorer has built-in support for editing these entries. Once a BIN entry is opened a window will appear showing its symbol name, definition type and editable values.

Use caution when altering these values as they can lead to the game freezing, crashing or failing to load completely. Before adding an entry you will need to export an entry that is the same type as you wish to insert.

To do this find the entry you wish to export in the BIN listing, open it, press the 'Export' button in it's window and give the exported file a name. A window will appear requesting 3 things, Symbol Name - the unique name by which this added entry will be identified, Type - the type of entry you are adding which can be found by looking at the entry you exported from and the name of an imported file.

After entering the Symbol Name and Entry Type press the 'Select Data File' button next to the filename textbox and navigate to the entry you exported earlier. Select this file and press the 'Open' button. Fable Explorer now has all the data necessary for a new entry. Press the 'Create Entry' button and wait for a new entry to be created using the next available ID number.

Once created the entry is immediately available for editing. James Butts A Damn Fool. Re: This IS A Help For Fable Explorer How to Install mod The only thing remotly useful you've done for this site you know aside from giving us someone to hate congratulations you just graduated from a monkey to a monkey with half a brain.

Evil Guest. Noctus Metal Connoisseur. Then you used a bad mod. You must log in or register to reply here. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. A user made Modification for PC games Like Half Life 2 has a Zombie Mod someone created Read This: You must be registered for see links.

Not every mod does that, some add some items they wanted in the game or new quests or new enemies or even new areas. Not all are to the advantage of the player, they just add things to extend the replayability of the games.

Ever noted how the character in the intro is wearing Platemail AND ninja mask? One of the mods adds a seperate ninja mask, it's awsome!

In the intro he also has a sword on his back and a sword in his hand. I want to wear a ninja mask and platemail. What size is it? Joy of modding Which is why i love PC games so much. You must log in or register to reply here. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.

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Own lots of shops and houses without getting bad points and no killing. Pimp Hat. Unlimited XP. Top cheats View all. How to Kill The Dragon by Fourteen1. Top guides View all. Although we always check files for existing viruses, these files can be potentially dangerous for your computers.



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