Based educational tools




















Teachers can easily find games, curriculum and even flash cards that are perfect for whatever subject matter they're teaching. Hippocampus -- A project of the Monterey Institute for Technology and Education, the goal of HippoCampus is to provide high-quality multimedia content on general education subjects to high school and college students free of charge.

HowStuffWorks -- Explains thousands of topics with video and illustrations so students can learn more about how everything works. Melody Street -- A musical world where instruments come to life, offering games, music and online videos to help teach kids about instruments, melody and more.

MyBackPack -- Offers a way for teachers to communicate directly with parents and students by connecting administrative software and giving real-time updates on grades, schedules, attendance and more. PowerSchool -- Web-based information system that provides instantaneous updates on everything from attendance to seating charts, and it's even accessible via iPhone and Android apps. Raz Kids -- A full curriculum of reading lessons presented as mini online books for a wide range of ages, allowing students to easily log in and for teachers to monitor their progress.

Scholastic Kids Press Corps -- Offers news for kids by kids, encouraging teachers to incorporate current events and reporting into their own daily teaching. Schoology -- Learning management system and social network that makes it easy to create and share academic content. Scratch -- A programming language from MIT that teaches basic concepts and invites kids to turn them into interactive stories, games, music and art.

Spelling City -- Offers vocabulary, spelling, writing, parts of speech, handwriting and alphabetical order games to elementary, middle and high-school classes.

You might have even won a prize for it! But did you get any smarter? Google did all the thinking for you! It thinks with you. We call this distributed cognition. But it can be if you use it right! But, use it as a tool to help you put together the pieces when solving a harder mathematical puzzle. Mind maps and concept maps are visual representations of our thoughts. They usually look something like this:. Well, a lot of academic research tells us that mind maps are amazing for helping you to sort and organize ideas in your head.

Yes, we make connections between ideas in our heads all the time. But because humans can only really hold about 7 ideas in our head at a time, our brains are terrible at making big, complex concept maps with more than a few connections. Microworld games are computer games that mimic real-life. The cool thing about microworld games is that they often have rules — like basic rules of physics — which allow for a great deal of lifelike experimentation.

Scholars in Taiwan recently created a microworld using the RPG Maker game making software and tested it on Year 6 students. The students could run the game, see whether their character won the race, then change the inputs to try again. They conducted a quasi-experimental design with an experimental group and a control group.

From the test, they found the students in the group who used the game had measurably improved post-test scores. Here, then, the tool at least meets our second requirement for a cognitive tool: improved learning performance!

We can use smart watches to help us to work our way through cognitively taxing tasks. If calibrated correctly, the watches can provide scaffolded support through providing prompts, directions, questioning and hints that help students to progress their learning.

The cool thing about smart watches is that all of this learning can be done while students are participating in authentic, real-world environments. Here we present 11 of the most popular. Edmodo is an educational tool that connects teachers and students, and is assimilated into a social network. In this one, teachers can create online collaborative groups, administer and provide educational materials, measure student performance, and communicate with parents, among other functions.

Edmodo has more than 34 million users who connect to create a learning process that is more enriching, personalized, and aligned with the opportunities brought by technology and the digital environment. Designed by a group of entrepreneurs and engineers passionate about education, Socrative is a system that allows teachers to create exercises or educational games which students can solve using mobile devices, whether smartphones, laptops, or tablets. Teachers can see the results of the activities and, depending on these, modify the subsequent lessons in order to make them more personalized.

Projeqt is a tool that allows you to create multimedia presentations, with dynamic slides in which you can embed interactive maps, links, online quizzes, Twitter timelines, and videos, among other options. During a class session, teachers can share with students academic presentations which are visually adapted to different devices. Thinglink allows educators to create interactive images with music, sounds, texts, and photographs.

These can be shared on other websites or on social networks, such as Twitter and Facebook. Thinglink offers the possibility for teachers to create learning methodologies that awaken the curiosity of students through interactive content that can expand their knowledge.

TED-Ed is an educational platform that allows creating educational lessons with the collaboration of teachers, students, animators—generally people who want to expand knowledge and good ideas.

This website allows democratizing access to information, both for teachers and students. Here, people can have an active participation in the learning process of others.

To achieve its objective, this platform has an open source interface that allows creating and distributing educational material through the internet, which can be modified and contain videos, audios, and interactive exercises. It can also be printed and comply with the necessary editorial standards in each region.

The books that are created in cK can be adapted to the needs of any teacher or student. ClassDojo is a tool to improve student behavior: teachers provide their students with instant feedback so that good disposition in class is 'rewarded' with points and students have a more receptive attitude towards the learning process.

ClassDojo provides real-time notifications to students, like 'Well Done David!



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